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One door in the main room leads to a set of caverns, protected by female T'chekrik. It's a relatively weak weapon when not tomed, but essential to kill T'chekrik from afar, several of which you'll have to kill as soon as you acquire it. After some exploring and taking out bugs, you'll find that by going through one of the Hive Mothers you receive the T'chekrik Hellstaff. If used near a Hive Mother, it will target her, and you can go inside her gut, and she'll pretty much poop you out to a level below her. Once inside the hive, you'll immediately receive the Larva Spawner defensive spell. He'll tell you that he's unable to follow you, so you must continue on your own. You'll have to fight a handful of T'chekrik that come from a hive door outside. Once all 4 switches are activated, Siernan will situate himself on the chained drop-door that is opened with the key.Īfter a cutscene where Siernan pieces together clues as to your location, the device in the center of the structure will activate. The final switch is at the very top of the structure, reached by rope on the waterfall side. This action is performed by jumping toward the wall, and then pressing the down key (though if you have trouble doing this, don't feel bad to type the "kiwi" cheat into the console.this is the only place in the game where the backwards-wall jump is required). The third switch can be reached only after you activate the wooden platform from inside the structure to get onto this platform, do a backwards-wall jump onto the protruding stone outside. The second switch is on the wall just prior to jumping into the water. The first switch is embedded in a wall, and a good vault kick to the wall will make this switch triggerable. You must activate 4 switches and find one key before the story can move forward. Siernan and the Ogle find themselves teleported to somewhere unknown, on a structure in a swamp-like area. Don't bother trying to kill the seraph because he's invincible.just flee with Siernan through the portal. Then, unexpectedly, Morcalavin has appeared outside in the snow and destroys the sanctuary. After the cutscene, you'll receive the Ring of Repulsion.
HERETIC GAME WALKTHROUGH HOW TO
The map is basically an extended cutscene where Siernan lays out the situation as he sees it and his idea of how to take out Morcalavin ( i.e., a mysterious time portal). The first playable map begins with the Ogle in Siernan's sanctuary, somewhere to the north. Obviously, the latter is the case (which is not to say the former isn't also true.) We learn that Siernan is either going mad or Morcalavin will return. The story begins in a rainy Andoria, following Siernan down a long hallway of murals of the original Heretic II (as the credits roll). Much thanks to Artas1984 for putting it together! But people have noted a few tricky spots, so I've decided to write this detailed walkthrough. Most of the puzzles in Ogle: The Return of Morcalavin are easy to figure out.